# | Organisation Name | Industries | Headquarter | Description | Founded Year | Company Type | Num of Employees |
---|---|---|---|---|---|---|---|
1 | Information Technology | San Francisco, California | Kontakt.io Inc. is an industry leader in indoor location services and BLE beacons. Our mission is to help businesses tap into the value of indoor location and sensor data. We better connect people, locations and things to increase customer satisfaction, save costs, and improve productivity and safety.
We empower vertical business applications, with open standard APIs and AI-driven event streams to help enterprises accelerate through digital transformation. To our location-aware technology partners, we offer fleet management software, location and condition services, beacons and gateways to help them focus on core innovation, reducing time to market and costs.
Today, we serve over 2,000 customers across diverse sizes and industries, from transportation and logistics to manufacturing, healthcare, airports, governments, and public spaces. We strive to delight people and make a real difference in the world wherever possible by providing an enterprise-tailored software solution scaled to the internet. | 2013 | Privately Held | 77 | |
2 | - | Milano | We challenge the potential of Spatial Intelligence, Extended Reality, Artificial Intelligence and Robotics to expand their boundaries and develop new ways of using them.
Through collaboration with international Universities and Research Centers, we offer technologically advanced solutions and products that are unique in the market, enabling our customers to stay one step ahead of the competition.
Next-gen Art
We harness the potential of computer vision and immersive technologies to create new forms of interaction with the artistic heritage and to encourage the younger generation to approach art.
Prop Tech & Location-Aware Technology
We transform indoor and outdoor physical spaces into digital data generators for event and information control. Through new hyperlocal geospatial infrastructure, we are able to offer new services and management opportunities to businesses, institutions, and government agencies.
Robotics & Artificial Intelligence
We are expanding the boundaries of artificial intelligence and robotics by investing our resources and expertise in creating new intelligent tools to refine our technologies. | 2020 | Privately Held | 12 | |
3 | Internet | San Francisco, CA | Detour is a mobile app for taking audio walks. Leave your phone in your pocket as Detour's location-aware technology guides you to the fascinating places you wouldn’t find, and the stories you can't see. Walk through a secret door to the real Fisherman's Wharf, guided by a fisherman who has worked there for 40 years. Relive the raucous times of the Beat Generation writers on a stroll through North Beach. Learn about San Francisco’s ambitious goal to recycle or reuse every single item we 'throw away' as you walk from the aisles of a grocery store to the pier where container ships pick up bundles of plastic and take them to China. Take Detours alone, or sync up with friends. | 2014 | Privately Held | 5 |
Location-Aware Technology
Summary
- 3 Companies
- 0 Patents
- 2 Use Cases
- 3 Case Studies
- 3 Science Papers
- Total Funding
Companies
Assignees
Science
Data limited by 2021
Top 10 cited papers
# | Paper Title | Paper Abstract | Authors | Fields of Study | Year | Citation Count |
---|---|---|---|---|---|---|
1 | Seamless Learning: Using Location-Aware Technology to Support Art Education | Schools and universities teach fundamental principles, universal facts, and generalized skills. But some fields also require students to gain knowledge that’s bound to locations or artifacts. Becoming an expert in, for example, geology, medicine, civil engineering, art, or history requires linking situated and generalized knowledge. In this way, general principles are applied in various specific settings, while localized practices, such as recognizing specific disease symptoms or appreciating art, form abstract knowledge. Seamless learning is a new concept proposing that previously distinct learning experiences (inside and outside classrooms; on and off campus) should be linked to appear continuous.1 Personal location–aware technologies, such as mobile devices, can assist this flow by allowing students to collect learning experiences at home, outdoors, and in enriched locations such as museums or field trips, and then examine these experiences in the classroom.2 In a 2014 IEEE Transactions on Learning Technology article, Yael Kali and her colleagues at the University of Haifa described their two-year study in which location-aware technology supported art history students’ learning in three locations.3 In the classroom, instructors demonstrated relevant artappreciation skills using paintings from the course website. The students then visited an art gallery equipped with a Tumblr mobile phone app as well as a custom app that detected the students’ locations and offered a short multi media presentation about the artwork. While in the gallery, student teams, which could still access the course website, used the Tumblr app to document their ideas. They continued this collabo rative activity at home through a shared Google document. Lastly, the students submitted their group assignments to the instructor for feedback. Kali and colleagues reviewed student assignments, observed lessons within classrooms, interviewed instructors and students, and administered a student questionnaire. In using a design-research approach to developing and evaluating technologyenhanced learning, Kali and her team had dual objectives: to improve the learning system’s design and to observe how the learning was enacted in practice. As the activity progressed from the classroom to the museum to the students’ homes, the instructor’s contributions decreased, supporting both independent and collaborative learning. Data analyses showed that the course website was key to connecting the students’ learning across locations. However, the students perceived the app and museum guide as having low usability. Future work should focus on developing location-aware mobile applications that enhance learning and enable smooth activity transitions across the various settings. | Education, Computer Science | 2015 | 3 | |
2 | Modelling Electronic Sharing (E-Sharing) Behaviour: A Perspective on Location-aware Technology | The purpose of this paper is to investigate the factors affecting electronic sharing (E-sharing) behaviour, with a particular focus on location-aware technology. Based on an extensive literature rev iew, a structural model consisting of seven factors was proposed to model the E-sharing behaviour of location-based knowledge (LBK). The main constructs were: reward expectancy (WE), reputation expectancy (RE), perceived benefits (PB), perceived trust (PT), attitudes towards LBK, attitudes toward knowledge sharing incentives (KSI) and intention to share knowledge (ISK). The model was examined by empirical data gathered from four hundred and ninety (n=490) respondents. Results herein indicate that attitude toward KSI can be determined by the RE and WE, while attitude toward LBK E-sharing can be predicted by the PB and PT. The two attitude constructs (KSI and LBK) can determine the behavioural ISK. All of the proposed relationships within the model were statistically significant. | Business, Computer Science | 2017 | 0 | |
3 | Surechigai sociality: location-aware technology on the Yamanote line | Abstract Every day on Tokyo's Yamanote line, over a million people come face to face. For some, this can be a source of anxiety and discomfort, because they are expected to obey the social etiquette of maintaining one's distance from strangers, despite the train cars being filled beyond capacity. To make the train ride bearable, passengers have adopted a wide range of practices aimed at creating and maintaining personal space, and these practices increasingly involve the use of technology. This article focuses on surechigai tsūshin, a location-aware technology installed in Nintendo's portable gaming devices, which allows users to engage in quasi-anonymous encounters with digital strangers while ‘passing by’ on the street or on the train. Such technologies and encounters show how train cars serve as spaces where estrangement is negotiated and mediated in Japan today. Surechigai tsūshin offers a means to control how one comes to know others, acting as a digitized form of civil inattention. The sociality of surechigai is maintained as smooth ‘passing by’ among strangers who are virtually and actually co-present, familiar and distant faces on the train. The volume of human traffic on the Yamanote line compounds the social effects of surechigai tsūshin, showing how a variety of technologies articulate with one another to create distinct forms of sociality. In this sense, the significance of the Yamanote line rests not only in its characteristic ‘intimate alienation’ (Fujii 1999), but also in the sociocultural negotiation of technologies that mediate experience on the urban railway. | Sociology, Art | 2018 | 0 |
Top 10 cited authors
# | Author | Papers count | Citation Count |
---|---|---|---|
1 | 1 | 103 | |
2 | 1 | 103 | |
3 | 1 | 52 | |
4 | 3 | 22 | |
5 | 2 | 21 | |
6 | 1 | 21 | |
7 | 2 | 18 | |
8 | 1 | 18 | |
9 | 2 | 18 | |
10 | 2 | 18 |
Science papers by Year
Clinical Trials
- Researches Count 0
- Ongoing Studies 0
- Total Enrollment
Use Cases
# | Topic | Paper Title | Year | Fields of study | Citations | Use Case | Authors |
---|---|---|---|---|---|---|---|
1 | Location-Aware Technology | Seamless Learning: Using Location-Aware Technology to Support Art Education | 2015 | Education, Computer Science | 3 | seamless learning: | |
2 | Location-Aware Technology | Using location-aware technology for learning Geography in a real digital space outside the classroom | 2013 | 4 | learning geography in a real digital space outside the classroom |
Case Studies
# | Title | Description | Year | Source Ranking | |
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1 | Case Study: Maximizing Technology in Multiple Locations with ... | Nov 1, 2017 — Case Study: Maximizing Technology in Multiple Locations with Allergy and Asthma Associates of Northern California. | no | 2017 | |
2 | High technology location case study. Geography | Teaching ... - Tes | High technology location case study. Geography. Subject: Geography. Age range: 14-16. Resource type: Lesson (complete). ( ... | no | ||
3 | Location decisions of high-technology firms: A case study | 1 Apr 1986 — Abstract Forty-six firms in the Ann Arbor, Michigan area were surveyed to determine factors affecting their location decisions. | no |